If an assassin just holds down their name lock and mind blasts you, it will only be one hit that stuns you, and eventually, after a few frames, you'll be able to teleport out or walk around or charge or move or do what you need to do to escape. The change that they mentioned in the patch notes surrounding hit recovery as it pertains to players, kind of looks like basically a player will get stunned on the first hit but then there are some ensuing invincibility frames with FHR, this doesn't make your character invincible but it just makes it so that you can't necessarily be stunned again within a certain number of frames. There are so many ways to completely lock a player out from being able to respond, at all to what you're doing. In this post, we sort out the PVP changes in D2R 2.4 patch from Coooley's Viode.įaster Hit Recovery is probably one of the biggest changes to PVP in years and probably one of the healthiest ones.įor years players who stepped out into the blood more would have to worry about getting locked down perpetually unable to cast their skills by assassins, barbs, chargers. ![]() With the 2.4 patch, Diablo 2 Resurrected will have a brand new patch completely changing a lot of things for the first time, which will surely affect the PvP builds and gameplay as well.
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